The abstract and incomprehensible rule, creatures ranging from based in reality to the alien and out-of-place (e.g. Stiff animations abound, everyone and everything animates about with the grace you’d expect from moving about flat figures in a hopping sort of motion to fabricate movement. ![]() Botanicula invokes the aforementioned through its odd art and world.Ī paper cut-out aesthetic depicts the diminutive setting. Short in length and abstract in delivery, their works embody the general spirit of indie games: that sense of the strange and foreign, something obviously made by a small team, the feel of something that wouldn't be possible in a big-name project. An adventure game without all the unnecessary fluff, that entertains not through difficulty but charm, its hooks the plain elegance of the elements that form the basis of the genre.Īmanita Design traditionally crafts adventures of the low-key sort. Long, convoluted puzzles give way to easier, clearer conundrums. Knowing something is up, they quickly elect to take the seed to safety, and possibly take out the spiders along the way.īotanicula is a point-and-click adventure, but of a lighter variety. A nasty spider then descends upon it, eating the seeds, causing the arachnid to grow in size, before moving to the trees “veins.” One seed escapes, however, and lands in the hands of a motley crew of assorted creatures (a walking stick and mushroom are the only describable ones). ![]() The eight-legged monstrosities siphon the life out of all that surrounds them, feeding indiscriminately on whatever they can get their grubby little mitts on. ![]() I say this not as an arachnophobe, but because in the microscopic world of Botanicula, they're total jerks.
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